I'm new with kivy, but I have decent experience with Python and Tkinter. I'm trying to control a carousel in kivy programmatically. Essentially, I have an external python program which I want to use to automatically switch images in the carousel. To make an example, I have some code in another file:
import time
while True:
time.sleep(1)
#do something to control the carousel
and then I have my kivy app:
import kivy
from kivy.app import App
from kivy.uix.carousel import Carousel
from kivy.uix.image import AsyncImage
class CarouselApp(App):
self.srcs = ["/a/bunch.png", "/of/paths.jpg", "/to/images.png."]
def build(self):
self.carousel = Carousel(direction="right")
for i in range(0, len(self.srcs)):
src = self.srcs[i]
image = AsyncImage(source=src, allow_stretch=True)
self.carousel.add_widget(image)
return self.carousel
if __name__ == "__main__":
CarouselApp().run()
I would like to be able to control which slide is displayed in the carousel using the top code, but I'm not sure how I would go about doing that, since I can't execute anything after App.run()
I have investigated kivy's Clock
module, but I'm not sure that would work for me since I want to switch slides when certain conditions are satisfied rather than on a time basis. The time example I gave is simply an example of my line of thinking.
Any help would be greatly appreciated!
I strongly suggest using a Kivy file to handle this situation. Second, AsyncImage
is used when you want to use an image that will be downloaded from the Internet, and as I can see you have the images you are going to use are locally stored, so use Image
instead.
I think you should implement the method on_start
in the class which is extending App
(CarouselApp
in this case) and schedule a function using Clock
as,
def on_start(self):
Clock.schedule_interval(self.my_callback, 1)
Then in the same class (CarouselApp
) you should define my_callback
:
def my_callback(self, nap):
if condition_is_satisfied: # this is supposed to be your condition
# control carousel