I am having trouble displaying fractions in Objective C, even though the equivalent code works in Swift. I must be missing something very obvious??
Swift Code:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
//: Playground - noun: a place where people can play
let pointSize = self.label.font.pointSize
let systemFontDesc = UIFont.systemFont(ofSize: pointSize, weight: UIFontWeightLight).fontDescriptor
let fractionFontDesc = systemFontDesc.addingAttributes(
[
UIFontDescriptorFeatureSettingsAttribute: [
[
UIFontFeatureTypeIdentifierKey: kFractionsType,
UIFontFeatureSelectorIdentifierKey: kDiagonalFractionsSelector,
], ]
] )
print(fractionFontDesc)
self.label.font = UIFont(descriptor: fractionFontDesc, size:pointSize)
print("label.font.descriptor: \(self.label.font.fontDescriptor)")
}
Result:
equivalent code in Objective C
-(void) viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
CGFloat pointSize = _label.font.pointSize;
UIFontDescriptor *systemFontDesc = [UIFont systemFontOfSize:pointSize weight:UIFontWeightLight].fontDescriptor;
UIFontDescriptor *fractionDescriptor = [systemFontDesc fontDescriptorByAddingAttributes:@{ UIFontDescriptorFeatureSettingsAttribute : @{
UIFontFeatureTypeIdentifierKey: @(11), // kFractionsType
UIFontFeatureSelectorIdentifierKey: @(2)}}]; // kDiagonalFractionsSelector
NSLog(@"%@\n\n", fractionDescriptor);
UIFont *fracFont = [UIFont fontWithDescriptor:fractionDescriptor size:pointSize];
NSLog(@"fracFont.fontDescriptor: %@\n\n", fracFont.fontDescriptor);
[_label setFont: fracFont];
NSLog(@"label.font.descriptor: %@\n\n", _label.font.fontDescriptor);
}
Result:
The problem is the expression
fontDescriptorByAddingAttributes:@{
UIFontDescriptorFeatureSettingsAttribute : @{
That last @{
indicates that your UIFontDescriptorFeatureSettingsAttribute is a dictionary. That is wrong. It needs to be an array of dictionaries. (Look carefully at your original Swift code and you will see that this is so.)
You would do much better, in my opinion, to form your dictionary in one line, make an array of it in another line, and call fontDescriptorByAddingAttributes
in a third line. That way you'll be clear on what you're doing. Right now you're just confusing the heck out of yourself with all those nested literals...