What am I missing? Been stuck for several hours, drawRect draws as expected, getTheImage() is called from a viewcontoller UIGraphicsGetImageFromCurrentImageContext() returns nil; tried many variations. Any help is appreciated.
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
UIGraphicsBeginImageContext(self.bounds.size);
CGContextSetLineWidth(context, 5.0);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor]CGColor]);
CGContextMoveToPoint(context,100.0,100.0);
CGContextAddLineToPoint(context,200.0,200.0);
CGContextMoveToPoint(context,200.0,200.0);
CGContextAddLineToPoint(context,200.0,400.0);
CGContextStrokePath(context);
}
-(UIImage *)getTheImage
{
UIImage *drawImage = UIGraphicsGetImageFromCurrentImageContext();
NSLog(@"drawImage %@",drawImage);
return drawImage;
}
You should call this function only when a bitmap-based graphics context is the current graphics context. If the current context is nil or was not created by a call to UIGraphicsBeginImageContext, this function returns nil.
appearantly your call is not in a context.