I'm trying to use some code for a Timer and do something after timer event done, but code doesn't work properly.
import flash.net.*;
import flash.events.Event;
import flash.display.DisplayObject;
import flash.utils.Timer;
import flash.events.TimerEvent;
var STATE_TIMER:Timer = new Timer(6000,100);
STATE_TIMER.addEventListener(TimerEvent.TIMER, timerListener);
function timerListener (e:TimerEvent):void
{
trace("SMS_SENDER(); Timer Executed.");
SMS_SENDER();
}
STATE_TIMER.addEventListener(TimeEvent.TIMER_COMPLETE, timerDone);
function timerDone(e:TimerEvent):void{
trace("Timer finished!");
}
Output:
Scene 1, Layer 'STORE2', Frame 77, Line 15, Column 30 1120: Access of undefined property TimeEvent.
it's just a typo
TimeEvent.TIMER_COMPLETE
is supposed to be TimerEvent.TIMER_COMPLETE