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c#unity-containerstrategy-pattern

Unity Resolve Multiple Classes


How do I get microsoft unity to 'construct' a list of classes for a given interface type.

Very Simple example:

  List<IShippingCalculation> list = new List<IShippingCalculation>();
  list.Add(new NewYorkShippingCalculation());
  list.Add(new FloridaShippingCalculation());
  list.Add(new AlaskShippingCalculation());

  //Not What I want
  public void calcship(List<IShippingCalculation> list)
  {
    var info = new ShippingInfo(list);
    info.CalculateShippingAmount(State.Alaska)
  }

  //Somehow in unity, must i do this for all the concrete classes? 
  //how does it know to give a list.
  Container.RegisterType<IShippingInfo,new AlaskaShippingCalculation()>();??

  //What I want
  public void calcship(IShippingInfo info)
  {
    info.CalculateShippingAmount(State.Alaska)
  }

Thankyou!


Solution

  • If you are using Unity 2 you can use ResolveAll<T>

    Container.RegisterType<IShippingInfo,FloridaShippingCalculation>("Florida");
    Container.RegisterType<IShippingInfo,NewYorkShippingCalculation>("NewYork");
    Container.RegisterType<IShippingInfo,AlaskaShippingCalculation>("Alaska");
    
    IEnumerable<IShippingInfo> infos = Container.ResolveAll<IShippingInfo>();
    

    You have to give a name to every registration because ResolveAll will only return named registrations.