I found from other SO' answer that you can exclude collisions btw same type of spritenode's physicsbody, by using ~ in the bitmask like so:
self.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:self.size.width/2.0];
self.minionLife = 1.0;
self.minionSpeed = 60.0;
self.minionPath = 0;
self.physicsBody.categoryBitMask = cat_enemy1;
// does not collide with itself
self.physicsBody.collisionBitMask = ~cat_enemy1; // here
Question is how to add more exclusions to this collisionBitMask?
I tried:
self.physicsBody.collisionBitMask = ~cat_enemy1 | ~cat_playerShip; // here
But not working.
You have to or it and then to negate it …:
… = ~(cat_enemy1 | cat_playerShip);
… or to and it:
… = ~cat_enemy1 & ~cat_playerShip;