I'm building an application for tvOS and would like our QA department to be able to do sanity/smoke tests without necessarily having an Apple TV device. The people in the department can easily get access to Macs with Xcode.
I can build and package both device and simulator targets through our build system.
What I can't figure out (without a lot of hacking of UUID-named directories) is how to take a simulator build to a different machine and install it on a simulator there.
I'm interested in either a mechanism I've missed or scripting tips for how to install the build.
Grab the .app
bundle from the build directory under Build/Products/debug-iphonesimulator
. Then drag & drop it on the Simulator window, or use xcrun simctl install
to do it from a script or Terminal.