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c#if-statementor-operator

Easier way to 'or' operators in if statements (C#)


I'm making a game in unity, and I have this 'if statement' that by every 5 waves my shop menu will become visible. The code does work, but I am certain I'm doing something wrong or could do something better!

if (waveCount == 5 || waveCount == 10 || waveCount == 15 || waveCount == 20 || waveCount == 25 || waveCount == 30 || waveCount == 35 || waveCount == 40 || waveCount == 45 || waveCount == 50)
{
    // yield return new WaitForSeconds(shopWait);
    shopPanel.SetActive(true);
}

As you can see the 'if statement' not that good, normally it continues all the way to waveCount == 100 but i cut that out. There must be a simpler or cleaner way to do this :/ but i just can't wrap my head around it :(

Edit 1:

Thanks, I didn't know much about modulo, know I know what I have to read about :)


Solution

  • You can use modulo operation:

    if (waveCount % 5 == 0)