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javascriptbase64ionic2

Javascript Convert an URL to a BASE64 Image


I am building an Ionic2 app. I am trying to convert an image url to a base64 image. I have found this which I am trying to make use of.

I have the following code:

var imgUrl = 'https://www.google.de/images/srpr/logo11w.png';
let base64image = this.getBase64Image(imgUrl);
console.log(base64image);

and

public getBase64Image(imgUrl) {
    var img = new Image();
    img.src = imgUrl;
    img.setAttribute('crossOrigin', 'anonymous');
    var canvas = document.createElement("canvas");
    canvas.width = img.width;
    canvas.height = img.height;
    var ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);
    var dataURL = canvas.toDataURL("image/png");
    return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
}

But, it outputs the following:

data:,

I get no errors, but expect a base64 image.

My code must me incorrect. Can anyone please advise how to convert the url to a base64 image?

Thanks

UPDATE

Thank you to the feedback from the guys below, I have followed their advise to wit for the image to load. Now I have the following code:

public getBase64Image(imgUrl): Promise<string> {
    return new Promise<string>(resolve => {
        var img = new Image();
        img.src = imgUrl;
        img.setAttribute('crossOrigin', 'anonymous');
        img.onload = (() => {
            var canvas = document.createElement("canvas");
            canvas.width = img.width;
            canvas.height = img.height;
            var ctx = canvas.getContext("2d");
            ctx.drawImage(img, 0, 0);
            var dataURL = canvas.toDataURL("image/png");
            //console.log('UgetBase64Image.dataURL ', dataURL);
            resolve(dataURL.replace(/^data:image\/(png|jpg);base64,/, ""));
        });
    });
}

usage:

                                let promise64: Promise<string> = this.getBase64Image(personModel.avatar);
                                promise64.then((data) => {
                                    personModel.avatar64 = data;

                                });

This does seem to create a base64 image when I run the console.log.

However, I do get the following error:

Error: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.
    at HTMLImageElement.img.onload (utilityService.ts:80)

Line 80: var dataURL = canvas.toDataURL("image/png");

I would have thought the following code would resolve this security issue, but to no avail:

img.setAttribute('crossOrigin', 'anonymous');

More info:

Full error:

:8100/iVBORw0KGgoAAAANSUhEUgAAAbgAAAG5CAYAAAD8liEWAAAgAElEQVR4Xty9B3NkR5Ksm…bNkFj80enI0JnJ80+gTsx2sbrX9zhp7k1oOOPZ5K7Oh/AvN0hP6tzZ6QAAAAAElFTkSuQmCC:1 GET http://localhost:8100/iVBORw0KGgoAAAANSUhEUgAAAbgAAAG5CAYAAAD8liEWAAAgAElEQ…t3bNkFj80enI0JnJ80+gTsx2sbrX9zhp7k1oOOPZ5K7Oh/AvN0hP6tzZ6QAAAAAElFTkSuQmCC net::ERR_EMPTY_RESPONSE
polyfills.js:3 POST http://localhost:8080/jbosswildfly-1.0/person/updatetime 400 (Bad Request)
e @ polyfills.js:3
t.scheduleTask @ polyfills.js:3
e.scheduleMacroTask @ polyfills.js:3
(anonymous) @ polyfills.js:3
send @ VM9549:3
(anonymous) @ xhr_backend.js:117
Observable.subscribe @ Observable.js:45
MapOperator.call @ map.js:54
Observable.subscribe @ Observable.js:42
(anonymous) @ personService.ts:141
t @ polyfills.js:3
PersonService.updateTimeStamps @ personService.ts:140
(anonymous) @ searchjobsParent.ts:109
t.invoke @ polyfills.js:3
onInvoke @ ng_zone.js:236
t.invoke @ polyfills.js:3
onInvoke @ ng_zone.js:236
t.invoke @ polyfills.js:3
e.run @ polyfills.js:3
(anonymous) @ polyfills.js:3
t.invokeTask @ polyfills.js:3
onInvokeTask @ ng_zone.js:227
t.invokeTask @ polyfills.js:3
onInvokeTask @ ng_zone.js:227
t.invokeTask @ polyfills.js:3
e.runTask @ polyfills.js:3
i @ polyfills.js:3
polyfills.js:3 GET http://localhost:8080/jbosswildfly-1.0/person/list/favouritejob/null/0/ 400 (Bad Request)

EXCEPTION: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.
ErrorHandler.handleError @ error_handler.js:47
IonicErrorHandler.handleError @ ionic-error-handler.js:56
next @ application_ref.js:272
schedulerFn @ async.js:82
SafeSubscriber.__tryOrUnsub @ Subscriber.js:223
SafeSubscriber.next @ Subscriber.js:172
Subscriber._next @ Subscriber.js:125
Subscriber.next @ Subscriber.js:89
Subject.next @ Subject.js:55
EventEmitter.emit @ async.js:74
NgZone.triggerError @ ng_zone.js:278
onHandleError @ ng_zone.js:257
t.handleError @ polyfills.js:3
e.runTask @ polyfills.js:3
invoke @ polyfills.js:3
error_handler.js:52 ORIGINAL STACKTRACE:
ErrorHandler.handleError @ error_handler.js:52
IonicErrorHandler.handleError @ ionic-error-handler.js:56
next @ application_ref.js:272
schedulerFn @ async.js:82
SafeSubscriber.__tryOrUnsub @ Subscriber.js:223
SafeSubscriber.next @ Subscriber.js:172
Subscriber._next @ Subscriber.js:125
Subscriber.next @ Subscriber.js:89
Subject.next @ Subject.js:55
EventEmitter.emit @ async.js:74
NgZone.triggerError @ ng_zone.js:278
onHandleError @ ng_zone.js:257
t.handleError @ polyfills.js:3
e.runTask @ polyfills.js:3
invoke @ polyfills.js:3
error_handler.js:53 Error: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.
    at HTMLImageElement.img.onload (utilityService.ts:82)
    at HTMLImageElement.n [as _onload] (polyfills.js:2)
    at t.invokeTask (polyfills.js:3)
    at Object.onInvokeTask (ng_zone.js:227)
    at t.invokeTask (polyfills.js:3)
    at e.runTask (polyfills.js:3)
    at HTMLImageElement.invoke (polyfills.js:3)

Solution

  • Image instance fires onload event when the image is fully loaded. With this, another issue comes in which is dealing asynchronous functions. To be able to use what getBase64Image uses, a callback function must be used. Without a callback function, the function returns undefined

    let base64image = this.getBase64Image(imgUrl);
    console.log(base64image); // undefined
    

    Adjusted function

    public getBase64Image(imgUrl, callback) {
    
        var img = new Image();
    
        // onload fires when the image is fully loadded, and has width and height
    
        img.onload = function(){
    
          var canvas = document.createElement("canvas");
          canvas.width = img.width;
          canvas.height = img.height;
          var ctx = canvas.getContext("2d");
          ctx.drawImage(img, 0, 0);
          var dataURL = canvas.toDataURL("image/png"),
              dataURL = dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
    
          callback(dataURL); // the base64 string
    
        };
    
        // set attributes and src 
        img.setAttribute('crossOrigin', 'anonymous'); //
        img.src = imgUrl;
    
    }
    

    Usage:

    this.getBase64Image(imgUrl, function(base64image){
         console.log(base64image);
    });