I made a memory game
Fishes (it's buttons ) display on the screen and stop,then other fishes ( a wrong fishes ) display on the stage.After a while stops all the scene and player make guess ( click ) right fishes.
For example if player clicked 2 false and 1 true button,or 2 true and 1 false, this results in a loss for the player.And if clicked true 3 fis then this results in a win for the player.
But problem is I have to write code for all possibilities.How can I do as simple.
var clicked1:Boolean = false;
var clicked2:Boolean = false;
var clicked3:Boolean = false;
var clicked4:Boolean = false;
var clicked5:Boolean = false;
var clicked6:Boolean = false;
btn1.addEventListener(MouseEvent.CLICK, fish1);
function fish1(event:MouseEvent):void
{
clicked1 = true;
checkButtonsone()
}
btn2.addEventListener(MouseEvent.CLICK, redButton1a);
function redButton1a(event:MouseEvent):void
{
clicked2 = true;
checkButtonsone()
}
btn3.addEventListener(MouseEvent.CLICK, redButton12);
function redButton12(event:MouseEvent):void
{
clicked3 = true;
checkButtonsone()
}
btn4.addEventListener(MouseEvent.CLICK, redButton22);
function redButton22(event:MouseEvent):void
{
clicked4 = true;
checkButtonsone()
}
btn5.addEventListener(MouseEvent.CLICK, redButton32);
function redButton32(event:MouseEvent):void
{
clicked5 = true;
checkButtonsone()
}
btn6.addEventListener(MouseEvent.CLICK, redButton42);
function redButton42(event:MouseEvent):void
{
clicked6 = true;
checkButtonsone()
}
//Check true and false
function checkButtonsone():void
var correctcombine = false;
var falsecombine1 = false;
{
if(clicked1 && clicked2 && clicked3 )
{
correctcombine = true;
}
{
if(falsetiklandi && falsetiklandi && falsetiklandi){
falsecombine1 = true;
}
///Go to true or false
if(correctcombine == true)
{
gotoAndStop(3)
}
if(falsecombine1 == true)
{
gotoAndStop(2)
}
}
}
}
var buttons:Array = [fish1,fish2,fish3,fish4,fish5,fish6];
var correct:Array = [true,true,true,false,false,false];
var answers:Array = [false,false,false,false,false,false];
var clicksLeft:int = 3;
for each (var aButton:InteractiveObject in buttons)
{
aButton.addEventListener(MouseEvemt.CLICK, onButton);
}
function onButton(e:Event):void
{
var aButton:InteractiveObject = e.currentTarget as InteractiveObject;
var anIndex:int = buttons.indexOf(aButton);
// Remove click handler to avoid unnecessary handling.
aButton.removeEventListener(MouseEvemt.CLICK, onButton);
// Check answers.
answers[anIndex] = true;
clicksLeft--;
if (clicksLeft > 0)
{
return;
}
var aWrong:Boolean = false;
var aComplete:Boolean = true;
for (var i:int = 0; i < correct.length; i++)
{
if (answers[i] != correct[i])
{
if (answers[i])
{
// answers[i] == true and correct[i] == false
aWrong = true;
}
else
{
// answers[i] == false and correct[i] == true
// That means all correct buttons are not pressed yet.
aComplete = false;
}
}
}
if (aWrong)
{
// User failed case.
}
else if (aComplete)
{
// User win case.
}
}