I have a drawable of a gauge and I try to draw a line on it. (Fixed position, not fixed value)
Unfortunately I don't have any experience with drawing. (And I think its hard to understand)
At the moment it looks like this: https://i.sstatic.net/5tkXEl.png
As you can see, its not positioned right and I'm quite afraid of looking at it on other devices.
Code (Class extends View):
private void init(Context context) {
bounds = new Rect();
gaugeBackground = ContextCompat.getDrawable(context, R.drawable.gauge);
arcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
arcPaint.setColor(Color.RED);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setStrokeWidth(7f);
}
protected void onDraw(Canvas canvas) {
canvas.getClipBounds(bounds);
gaugeBackground.setBounds(bounds);
gaugeBackground.draw(canvas);
float padding = 5;
float size = getWidth() < getHeight() ? getWidth() : getHeight();
float width = size - (2 * padding);
float height = size - (2 * padding);
float radius = (width < height ? width /2 : height /2);
float rectLeft = (width /2) - radius + padding;
float rectTop = (getHeight() /2) - radius + padding;
float rectRight = (getWidth() /2) - radius + padding + width;
float rectBottom = (getHeight() /2) - radius + padding + height;
RectF mRect = new RectF(rectLeft, rectTop, rectRight, rectBottom);
canvas.drawArc(mRect, 119f, 300f, false, arcPaint);
}
Can someone provide helpful information? I hope I finally get the whole RectF/Drawing stuff..
Oh well, I had multiple issues with my implementation.
Main issue: The Background Image was 'warped', so the gauge wasn't really round.
Also: The code was kind of messed up and way too complicated.
I leave the question here - maybe it helps someone in the future.
protected void onDraw(Canvas canvas) {
canvas.getClipBounds(bounds);+
//0.86 == Aspect Ratio of the Background
gaugeBackground.setBounds(0, 0, bounds.right, (int) Math.round(bounds.bottom * 0.86));
gaugeBackground.draw(canvas);
float padding = 3;
float size = getWidth() < getHeight() ? getWidth() : getHeight();
float width = size - (2 * padding);
float height = size - (2 * padding);
RectF mRect = new RectF(padding, padding, width, height);
canvas.drawArc(mRect, 134f, 271f, false, arcPaint);
}