I've been researching Apple's state machine for Swift and found several examples, but none of them really dead simple.
Could someone whip up a super simple GKStateMachine, perhaps with two states, in Swift, preferably all in one Swift file? Thanks!
Here is an example of a state machine for a traffic light as they work in the USA. A traffic light moves from green -> yellow -> red -> green
.
In an app, you might have the didEnter(from:)
routines update an onscreen graphic, or allow another actor to move.
import UIKit
import GameKit
class Green: GKState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is Yellow.Type
}
override func didEnter(from previousState: GKState?) {
print("Traffic light is green")
}
}
class Yellow: GKState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is Red.Type
}
override func didEnter(from previousState: GKState?) {
print("Traffic light is yellow")
}
}
class Red: GKState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is Green.Type
}
override func didEnter(from previousState: GKState?) {
print("Traffic light is red")
}
}
class ViewController: UIViewController {
var stateMachine: GKStateMachine?
override func viewDidLoad() {
super.viewDidLoad()
// Create the states
let green = Green()
let yellow = Yellow()
let red = Red()
// Initialize the state machine
stateMachine = GKStateMachine(states: [green, yellow, red])
// Try entering various states...
if stateMachine?.enter(Green.self) == false {
print("failed to move to green")
}
if stateMachine?.enter(Red.self) == false {
print("failed to move to red")
}
if stateMachine?.enter(Yellow.self) == false {
print("failed to move to yellow")
}
if stateMachine?.enter(Green.self) == false {
print("failed to move to green")
}
if stateMachine?.enter(Red.self) == false {
print("failed to move to red")
}
}
}
Output:
Traffic light is green failed to move to red Traffic light is yellow failed to move to green Traffic light is red