I'm developing a small game in Swift 3
. I want to move my enemies to the character position, I tried to use this function:
let actionTransaction6 = SKAction.move(to: CGPoint(x:
personaje.position.x, y:personaje.position.y ), duration: 6.0 -
Double(nivel))
enemigo6.run(actionTransaction6)
But the enemies stop when they arrive at the initial point of my character. I know that there's a function to move to an specific direction, but I wasn't be able to "find" my CGVector. It might be something like this or what?
SKAction.move(by: enemigo6.position - personaje.position, duration: 10)
Thanks for advance!
There is no -
operator defined for CGPoint
and there is no function to create a CGVector
from two points.
Just create the vector manually from components:
let movement = CGVector(
x: enemigo6.x - personaje.position.x,
y: enemigo6.y - personaje.position.y
)
SKAction.move(by: movement, duration: 10)