I want to make a tool that can measure angles between two user defined spots on a form. I have no code to do this at the moment, so any code would be appreciated.
Thanks
UPDATE
It needs to be in Degrees and my points are 3 pictureboxes, each with different colours on each of the three points for the angle to be measured.
UPDATE
This is my new current code:
namespace Angle_Measurer_Tool
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
int Dotter = 0;
private void button1_Click(object sender, EventArgs e)
{
Dotter = 1;
}
public int Distance2D(int x1, int y1, int x2, int y2)
{
int result = 0;
double part1 = Math.Pow((x2 - x1), 2);
double part2 = Math.Pow((y2 - y1), 2);
double underRadical = part1 + part2;
result = (int)Math.Sqrt(underRadical);
return result;
}
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (Dotter == 1)
{
dot1.Visible = true;
dot1.Location = e.Location;
Dotter = 2;
}
else if (Dotter == 2)
{
dot2.Visible = true;
dot2.Location = e.Location;
Dotter = 3;
}
else if (Dotter == 3)
{
dot3.Visible = true;
dot3.Location = e.Location;
Dotter = 4;
}
else if (Dotter == 4)
{
dot1.Visible = false;
dot2.Visible = false;
dot3.Visible = false;
Dotter = 1;
}
anglesize.Text = Convert
.ToInt32(Distance2D(
dot1.Location,
dot2.Location,
dot3.Location))
.ToString();
}
}
}
and my problem is the line of actually putting the size of the angle in the label I have made called anglesize.
To find the angle formed by three points, you can use the dot product. Say you have the three points set up like this:
dot1
/
A /
/
/ theta
dot2-------dot3
B
I assume you want to find the angle theta
between the lines created by points dot1
, dot2
and dot3
, where they're points that you've collected from the user. Then, you can define two vectors A
and B
:
A = dot1 - dot2
B = dot3 - dot2
Subtraction of two points simply means that you subtract each corresponding component. So it might look like this in code:
// I'll just use another point to represent a vector
Point A = new Point();
A.X = dot1.X - dot2.X;
A.Y = dot1.Y - dot2.Y;
Point B = new Point();
B.X = dot3.X - dot2.X;
B.Y = dot3.Y - dot2.Y;
The angle between these two vectors as defined by the dot product is:
A * B
theta = acos(-----------)
||A|| ||B||
Where ||A||
and ||B||
are the lengths of the vectors A
and B
respectively, which is the square root of the sum of the squares of the components (which is simply the distance formula).
double ALen = Math.Sqrt( Math.Pow(A.X, 2) + Math.Pow(A.Y, 2) );
double BLen = Math.Sqrt( Math.Pow(B.X, 2) + Math.Pow(B.Y, 2) );
The dot product A * B
is simply the sum of the products of the components, so it might look like this in code:
double dotProduct = A.X * B.X + A.Y * B.Y;
So you may perhaps have a dot product defined like this:
double theta = (180/Math.PI) * Math.Acos(dotProduct / (ALen * BLen));
This gives you the angle in degrees (remember that Math.Acos()
returns the angle in radians).