I have a problem with my actionPerformed method. I want to change the buttons images every time a button is pressed. If I do this for a single button (button[0][0]
for example) it works, but for all I get the
java.lang.ArrayIndexOutOfBoundsException
I got stuck here and I don't know how to fix the problem...
public class ExButtons {
JButton[][] button = new JButton[4][5];
ImageIcon[][] img = new ImageIcon[4][5];
ImageIcon cardTurned = new ImageIcon();
private final JPanel panel = new JPanel();
private final JFrame frame = new JFrame();
private int i, j;
public ExButtons() {
img[0][0] = new ImageIcon("...");
img[0][1] = new ImageIcon("...");
img[0][2] = new ImageIcon("...");
img[0][3] = new ImageIcon("...");
img[0][4] = new ImageIcon("...");
img[1][0] = new ImageIcon("...");
img[1][1] = new ImageIcon("...");
img[1][2] = new ImageIcon("...");
img[1][3] = new ImageIcon("...");
img[1][4] = new ImageIcon("...");
img[2][0] = new ImageIcon("...");
img[2][1] = new ImageIcon("...");
img[2][2] = new ImageIcon("...");
img[2][3] = new ImageIcon("...");
img[2][4] = new ImageIcon("...");
img[3][0] = new ImageIcon("...");
img[3][1] = new ImageIcon("...");
img[3][2] = new ImageIcon("...");
img[3][3] = new ImageIcon("...");
img[3][4] = new ImageIcon("...");
cardTurned = new ImageIcon("...");
for (i = 0; i < button.length; i++) {
for (j = 0; j < button[0].length; j++) {
button[i][j] = new JButton(img[i][j]);
}
}
int x = 100, y = 100;
for (i = 0; i < button.length; i++) {
for (j = 0; j < button[0].length; j++) {
button[i][j].setBounds(x, y, 60, 60);
panel.add(button[i][j]);
x += 80;
if (j == 4) {
x = 100;
y += 80;
}
}
}
for (i = 0; i < button.length; i++) {
for (j = 0; j < button[0].length; j++) {
button[i][j].addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Button[" + i + "][" + j + "] was pressed");
button[i][j].setIcon(button[i][j].getIcon() == img[i][j] ? cardTurned : img[i][j]);
}
});
}
}
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setLayout(null);
for (i = 0; i < button.length; i++) {
for (j = 0; j < button[0].length; j++) {
panel.add(button[i][j]);
}
}
frame.add(panel);
frame.setVisible(true);
}
public static void main(String[] args) {
new ExButtons().frame.setVisible(true);
}
}
At the end of the loop, i and j are both out of bounds. So all your listeners uses these out of bound values for i and j.
i and j should not be fields. They should be local variables. And since the listeners need final variables, you need final copies of these variables:
for (int i = 0; i < button.length; i++) {
for (int j = 0; j < button[0].length; j++) {
final int i2 = i;
final int j2 = j;
button[i][j].addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Button[" + i2 + "][" + j2 + "] was pressed");
button[i2][j2].setIcon(button[i2][j2].getIcon() == img[i2][j2] ? cardTurned : img[i2][j2]);
}
});
}
}
Or, simpler:
for (int i = 0; i < button.length; i++) {
for (int j = 0; j < button[0].length; j++) {
final JButton btn = button[i][j];
final ImageIcon image = img[i][j];
btn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
btn.setIcon(btn.getIcon() == image ? cardTurned : image);
}
});
}
}
You should also definitely abandon the idea of setting the bounds of your buttons. Use a layout manager instead. That's its job.