I have 6 C++ header files. There are a lot of includes so I tried to make it so that I use as little as I can. But I keep getting an error from the very beginning saying that a class "Agent" is undefined. I defined it and included it and can't find the problem here are the 2 header files that are causing the problem:
Sinbad.h:
#ifndef SINBAD_H
#define SINBAD_H
#pragma once
#include "Agent.h"
#define NUM_ANIMS 13 // number of animations the character has. Should be made character specific
class Agent;
class Sinbad : public Agent {
Agent.h:
#ifndef AGENT_H
#define AGENT_H
#include <deque>
#include "aStar.h"
extern Ogre::SceneManager* sceneMgr; // Defined in main.cpp
class GridNode; // forward declarations
class Grid;
class Astar;
class Agent {
Here's the error I am getting:
1>c\gameengine_solution\sinbad.h(12) : error C2504: 'Agent' : base class undefined
It looks like something is referring to class Agent
before it is defined, i.e. probably in aStar.h
.
EDIT: Search for #define AGENT_H
everywhere in your source. If you find it anywhere outside Agent.h
, that means the Agent
class might never be defined, if only because Agent.h
can be #included
with AGENT_H
already #defined
.