I would like to know how to reuse the MediaPlayer object in Android better so that if I go into other activities within my app, the current sound playing won't stop. For example, I currently used MediaPlayer inside a class where I do AlarmManager receiving (BroadcastReceiver). Here is what I have, are there better ways to do this?
public class MyBroadcastReceiver extends BroadcastReceiver
{
MediaPlayer mp;
@Override
public void onReceive(Context context, Intent intent)
{
// TODO Auto-generated method stub
mp = new MediaPlayer();
playSound(context);
}
private void playSound(Context ctx)
{
//play the notification sound
AssetFileDescriptor afd = null;
try
{
afd = ctx.getAssets().openFd("notify.mp3");
}
catch (IOException e1)
{
// TODO Auto-generated catch block
e1.printStackTrace();
}
mp.setVolume(5f, 5f);
try
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
}
catch (IllegalArgumentException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (IllegalStateException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
try
{
mp.prepare();
}
catch (IllegalStateException | IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
mp.start();
if(!mp.isPlaying())
{
mp.release();
}
}
}
you can use service. Please refer the below link. http://www.java2s.com/Code/Android/Media/UsingServicetoplaymediafile.htm