I want to define a c ++ structure as swift code and serialize and deserialize it to write to socket.
class PacketHeader: NSObject, NSCoding {
var ver: UInt8 = 0
var len: UInt32 = 0
required init(coder aDecoder: NSCoder) {
??
}
func encode(with aCoder: NSCoder) {
??
}
}
I can not find a function to decode and encode uint8, uint32.
Xcode 8 (Swift 3) Playground:
class PacketHeader: NSObject, NSCoding {
var ver: UInt8 = 0
var len: UInt32 = 0
override init() {
super.init()
}
required init(coder aDecoder: NSCoder) {
if let ver = aDecoder.decodeObject(forKey: "ver") as? NSNumber {
self.ver = ver.uint8Value
}
if let len = aDecoder.decodeObject(forKey: "len") as? NSNumber {
self.len = len.uint32Value
}
}
func encode(with aCoder: NSCoder) {
aCoder.encode(NSNumber(value: ver), forKey: "ver")
aCoder.encode(NSNumber(value: len), forKey: "len")
}
}
let data = PacketHeader()
data.ver = 10
data.len = 8
let savedData = NSKeyedArchiver.archivedData(withRootObject: data)
let obj = NSKeyedUnarchiver.unarchiveObject(with: savedData) as? PacketHeader
obj?.ver
obj?.len