I am using libGDX
for hobby Game Development,I am using two stages one is for graphics and one is for box2d world
with debugDraw
, every box2d fixtures debugDraw
well with their graphics but I cant debugDraw
a raycast!, how can I easily achieve that?
THANK YOU.
DebugDraw does not render RayCasts as they are not an object in the box2d world. It is more like a query and does not persist.
But you could use your starting vector and the the point of the RayCastCallback that is going stop the raycast to draw a line via DebugRenderer.line(a, b). Of course, if you want this line to show up more than one frame you have to store your vectors somewhere.