The aim is to write a generic template function who can calculate the distance between two points(take for example p1 and p2 as two parameters). The point can be represented in many ways:
hopp::vector2<double> p0(0.0, 0.0);
sf::Vector2<double> p1(0.0, 1.0);
std::array<double, 2> p2 = { 1.0, 1.0 };
std::vector<double> p3 = { 1.0, 0.0 };
wxRealPoint p4(1.0, -1.0);
QPointF p5(0.0, -1.0);
And the function should be like :
distance(p0,p1)
distance(p1,p2)
....
so my code goes like:
#include <iostream>
#include <math.h>
#include <array>
#include <vector>
#include "hopp/vector2.hpp"
#include "Qt/qpoint.h"
#include "SFML/Vector2.hpp"
#include "wxWidgets/gdicmn.h"
template<class T1,class T2> auto distance2(T1 p1, T2 p2)
{
auto x1 = 0.0;
auto y1 = 0.0;
auto x2 = 0.0;
auto y2 = 0.0;
/*
* if p1 is a class.
*/
if (typeid(p1).name() == typeid(Point<int>).name() ||
typeid(p1).name() == typeid(Point<double>).name()||
typeid(p1).name() == typeid(Point<float>).name() ||
typeid(p1).name() == typeid(hopp::vector2<double>).name() ||
typeid(p1).name() == typeid(sf::Vector2<double>).name() ||
typeid(p1).name() == typeid(wxRealPoint).name() ||
typeid(p1).name() == typeid(QPointF).name()
) {
x1 = p1.x;
y1 = p1.y;
}
/*
* if p1 is a array or vector.
*/
else if( typeid(p1).name() == typeid(std::array<double, 2>).name()
||
typeid(p1).name() == typeid(std::vector<double>).name() ||
typeid(p1).name() == typeid(std::array<int>).name() ||
typeid(p1).name() == typeid(std::vector<int>).name() ||
typeid(p1).name() == typeid(std::array<float>).name() ||
typeid(p1).name() == typeid(std::vector<float>).name()
){
x1 = p1[0];
y1 = p1[1];
}
if ( typeid(p2).name() == typeid(Point<int>).name() ||
typeid(p2).name() == typeid(Point<double>).name()||
typeid(p2).name() == typeid(Point<float>).name() ||
typeid(p2).name() == typeid(hopp::vector2<double>).name() ||
typeid(p2).name() == typeid(sf::Vector2<double>).name() ||
typeid(p2).name() == typeid(wxRealPoint).name() ||
typeid(p2).name() == typeid(QPointF).name()
)
{
x2 = p2.x;
y2 = p2.y;
} else if (typeid(p2).name() == typeid(std::array<double, 2>).name()
||
typeid(p2).name() == typeid(std::vector<double>).name() ||
typeid(p2).name() == typeid(std::array<int>).name() ||
typeid(p2).name() == typeid(std::vector<int>).name() ||
typeid(p2).name() == typeid(std::array<float>).name() ||
typeid(p2).name() == typeid(std::vector<float>).name()
){
x2 = p2[0];
y2 = p2[1];
}
auto diff_x = x1-x2;
auto diff_y = y1-y2;
return sqrt(pow(diff_x,2)+pow(diff_y,2));
}
There are many errors when compiling and I don't think it's a good proposition to do many type verification using 'typeid'. How should I deal with this problem?
To avoid tons of overloads use sfinae mechanism e.g. as follows (live demo):
#include <iostream>
#include <math.h>
#include <array>
#include <vector>
struct Point {
double x;
double y;
};
template <class T>
auto getX(T t) -> decltype(t.x) {
return t.x;
}
template <class T>
auto getX(T t) -> decltype(t[0]) {
return t[0];
}
template <class T>
auto getY(T t) -> decltype(t.y) {
return t.y;
}
template <class T>
auto getY(T t) -> decltype(t[1]) {
return t[1];
}
template <class T1, class T2>
auto distance(T1 p1, T2 p2) {
auto x1 = getX(p1);
auto x2 = getX(p2);
auto y1 = getY(p1);
auto y2 = getY(p2);
auto diff_x = x1-x2;
auto diff_y = y1-y2;
return sqrt(pow(diff_x,2)+pow(diff_y,2));
}
int main() {
Point p1;
std::vector<double> p2 = {1, 2};
std::cout << distance(p1, p2) << std::endl;
}
This should work independently of the point type as long as the type does not have x
member and at the same time overloaded operator[]
.