I'm writing pixelart game with SpriteKit and I have a problem with setting texture filtering mode in scene editor in xcode. While I was setting my textures programmatically I used constructions like this:
texture.filteringMode = SKTextureFilteringMode.Nearest
for correct pixel display.
But in scene editor I have only one property for texture
and I dont know how to set SKTextureFilteringMode parameter in this case
This is not doable in interface builder. You have to either set it programmatically or subclass SKTexure and make the new property "@IBInspectable" that will set SKTextureFilteringMode.