In the image below, I draw and the result is at point A, right where my finger touches.
How can I make the image appear about 40pt above my actual touch. (B)
I'm using the classic coreGraphic UITouch code, like so:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// add the first touch
UITouch *touch = [touches anyObject];
previousPoint1 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
//transform = CGAffineTransformTranslate(self.transform, 5.0, 10.0)
// init the bezier path
self.currentTool = [self toolWithCurrentSettings];
self.currentTool.lineWidth = self.lineWidth;
self.currentTool.lineColor = self.lineColor;
self.currentTool.lineAlpha = self.lineAlpha;
[self.pathArray addObject:self.currentTool];
[self.undoStates addObject:[self.currentTool captureToolState]];
[self.currentTool setInitialPoint:currentPoint];
}
// call the delegate
if ([self.delegate respondsToSelector:@selector(drawingView:willBeginDrawUsingTool:)]) {
[self.delegate drawingView:self willBeginDrawUsingTool:self.currentTool];
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// save all the touches in the path
UITouch *touch = [touches anyObject];
previousPoint2 = previousPoint1;
previousPoint1 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
[self.currentTool moveFromPoint:previousPoint1 toPoint:currentPoint];
[self setNeedsDisplay];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// make sure a point is recorded
[self touchesMoved:touches withEvent:event];
CGPoint point = [[touches anyObject] locationInView:self];
[self.currentTool setInitialPoint:point];
self.draggableTextView = ((ACEDrawingDraggableTextTool *)self.currentTool).labelView;
[self.pathArray addObject:self.currentTool];
[self finishDrawing];
[self finishDrawing];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
// make sure a point is recorded
[self touchesEnded:touches withEvent:event];
}
previousPoint1 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
// add these 2 lines below:
previousPoint1 = CGPointMake(previousPoint1.x, previousPoint1.y+40);
currentPoint = CGPointMake(currentPoint.x, currentPoint.y+40);