In my libGdx project,I created a sprite from texture atlas,using createSprite(). I want to implement the sprite as rotated. How can I do it?Here is my Code:
reelSprite = atlas.createSprite("reel");
Inside render():
for (Wall lWalls : leftWalls){
reelSprite.setOrigin(lWalls.getX(), lWalls.getY());
reelSprite.setRotation(180);
batch.draw(reelSprite, lWalls.getX(), lWalls.getY());
}
This code is not working.Please tell me what wrong I did.
I changed the code like this...
for (Wall lWalls : leftWalls){
reelSprite1.setPosition(lWalls.getX(), lWalls.getY());
reelSprite1.setOrigin(reelSprite1.getWidth()/2,reelSprite1.getHeight()/2);
reelSprite1.setRotation(180);
reelSprite1.draw(batch);
then it worked.