So I'm doing some client server stuff here, and I want my server to listen for clients, and when a client connects to the server, the client sends a string. The connection establishes, the clients sends it's string, but, at server side, recv() returns -1.
/* Server */
int main() {
int fd, conn_fd;
struct sockaddr_in ad;
int bytes;
char recv_buffer[256];
fd = socket(AF_INET, SOCK_STREAM, 0);
ad.sin_family = AF_INET;
ad.sin_port = htons(3335);
ad.sin_addr.s_addr = htonl(INADDR_ANY);
bind(fd, (struct sockaddr*)&ad, sizeof(ad));
listen(fd, 5);
conn_fd = accept(fd, (struct sockaddr*)0, 0);
bytes = recv(fd, recv_buffer, sizeof(recv_buffer), 0);
printf("%d\n", bytes);
return 0;
}
The clients simply connects to the server: /* Client */
int main() {
int fd, n;
unsigned int s;
struct sockaddr_in addr;
fd = socket(AF_INET, SOCK_STREAM, 0);
addr.sin_family = AF_INET;
addr.sin_port = htons(3335);
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
char buff[256] = "time";
printf("Connecting to server....\n");
if(connect(fd, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
printf("connect() error.\n");
exit(1);
}
s = send(fd, buff, sizeof(buff), 0);
return 0;
}
Thanks!
I found out what the problem was. In my server code, I was using the wrong socket descriptor for recv(): instead of fd, I should have used conn_fd.