I've been trying to get my game engine to display textures, and I finally got it working. I used the UV coordinates from the 3ds model, however the textures are displaying differently.
This is the rendering in 3ds max:
and this is the opengl rendering in my game engine:
why are the textures layed out like that? I supplied texture coordinates from the 3ds file generated... does anyone know why this is happening?
I found out the problem... 3DS Max automatically scaled the texture to have an equal width an height, or else it will display weirdly like above...