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opengltexture-mapping3dsmax

3ds Max renders textures differently than my game engine?


I've been trying to get my game engine to display textures, and I finally got it working. I used the UV coordinates from the 3ds model, however the textures are displaying differently.

This is the rendering in 3ds max: alt text

and this is the opengl rendering in my game engine: alt text

why are the textures layed out like that? I supplied texture coordinates from the 3ds file generated... does anyone know why this is happening?


Solution

  • I found out the problem... 3DS Max automatically scaled the texture to have an equal width an height, or else it will display weirdly like above...