Please help with the algorithm of calculating the slope So we have a Cartesian coordinate system. X right at Y the top. There is a line which passes through the center of coordinates. Needed to determine the angle relatively to the axis OX.
So here's what I'm doing
But! I atan2 works only within 180 degrees. After 180 goes in another direction.
So the question: what is the correct algorithm for finding the angle? Do I need to take dy, dx values in magnitude? How to make the arctangent calculated for all 360 and more? I would be glad to hear specific algorithms, or pieces of code comments. Thanx!
static inline CGFloat angleBetweenLinesInRadians2 (CGPoint line1Start, CGPoint line1End)
{
CGFloat dx = 0, dy = 0;
dx = line1End.x - line1Start.x; / / whether to do fabs (line1End.x - line1Start.x);
dy = line1End.y - line1Start.y;
CGFloat rads = atan2 (dy, dx); / / whether to do fabs (rads)
return rads;
}
atan2() is supposed to return a value in the interval [-pi,pi] (i.e. [-180, 180] ), and works with the signs of x and y to figure out the quadrant. (C++ ref)
So technically, you have 360 degrees.