I've successfully integrated GPS realtime multiplayer into my game & it's working good.
Though. When a game is finished, players stays connected to each other..
How can i disconnect a player manually from the game?
So when the game is finished, the player will disconnect from the room by pressing for example "back to menu".
/ Martin
I just solved by checking if room is active.
if (mRoomID != null) {
Games.RealTimeMultiplayer.leave(getApiClient(), this, mRoomID);
mRoomID = null;
}