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c++ffmpegvideo-encodingaac

Encoding AAC with ffmpeg (c++)


I'm working on video encoding that will be used in a Unity plugin. I have made image encoding work, but now I'm at the audio. So trying only with the audio in to a mp4 file with AAC encoding. And I'm stuck. The resulting file does not contain anything. Also, from what I understand, AAC in ffmpeg only supports AV_SAMPLE_FMT_FLTP, that's why I use it. Here's my code:

Setup:

int initialize_encoding_audio(const char *filename)
{
    int ret;
    AVCodecID aud_codec_id = AV_CODEC_ID_AAC;
    AVSampleFormat sample_fmt = AV_SAMPLE_FMT_FLTP;

    avcodec_register_all();
    av_register_all();

    aud_codec = avcodec_find_encoder(aud_codec_id);
    avcodec_register(aud_codec);

    if (!aud_codec)
        return COULD_NOT_FIND_AUD_CODEC;

    aud_codec_context = avcodec_alloc_context3(aud_codec);
    if (!aud_codec_context)
        return CONTEXT_CREATION_ERROR;

    aud_codec_context->bit_rate = 192000;
    aud_codec_context->sample_rate = select_sample_rate(aud_codec);
    aud_codec_context->sample_fmt = sample_fmt;
    aud_codec_context->channel_layout = AV_CH_LAYOUT_STEREO;
    aud_codec_context->channels = av_get_channel_layout_nb_channels(aud_codec_context->channel_layout);

    aud_codec_context->codec = aud_codec;
    aud_codec_context->codec_id = aud_codec_id;

    ret = avcodec_open2(aud_codec_context, aud_codec, NULL);

    if (ret < 0)
        return COULD_NOT_OPEN_AUD_CODEC;

    outctx = avformat_alloc_context();
    ret = avformat_alloc_output_context2(&outctx, NULL, "mp4", filename);

    outctx->audio_codec = aud_codec;
    outctx->audio_codec_id = aud_codec_id;

    audio_st = avformat_new_stream(outctx, aud_codec);

    audio_st->codecpar->bit_rate = aud_codec_context->bit_rate;
    audio_st->codecpar->sample_rate = aud_codec_context->sample_rate;
    audio_st->codecpar->channels = aud_codec_context->channels;
    audio_st->codecpar->channel_layout = aud_codec_context->channel_layout;
    audio_st->codecpar->codec_id = aud_codec_id;
    audio_st->codecpar->codec_type = AVMEDIA_TYPE_AUDIO;
    audio_st->codecpar->format = sample_fmt;
    audio_st->codecpar->frame_size = aud_codec_context->frame_size;
    audio_st->codecpar->block_align = aud_codec_context->block_align;
    audio_st->codecpar->initial_padding = aud_codec_context->initial_padding;

    outctx->streams = new AVStream*[1];
    outctx->streams[0] = audio_st;

    av_dump_format(outctx, 0, filename, 1);

    if (!(outctx->oformat->flags & AVFMT_NOFILE))
    {
        if (avio_open(&outctx->pb, filename, AVIO_FLAG_WRITE) < 0)
            return COULD_NOT_OPEN_FILE;
    }

    ret = avformat_write_header(outctx, NULL);

    aud_frame = av_frame_alloc();
    aud_frame->nb_samples = aud_codec_context->frame_size;
    aud_frame->format = aud_codec_context->sample_fmt;
    aud_frame->channel_layout = aud_codec_context->channel_layout;

    int buffer_size = av_samples_get_buffer_size(NULL, aud_codec_context->channels, aud_codec_context->frame_size,
        aud_codec_context->sample_fmt, 0);

    av_frame_get_buffer(aud_frame, buffer_size / aud_codec_context->channels);

    if (!aud_frame)
        return COULD_NOT_ALLOCATE_FRAME;

    aud_frame_counter = 0;

    return 0;
}

Encoding:

int encode_audio_samples(uint8_t **aud_samples)
{
    int ret;

    int buffer_size = av_samples_get_buffer_size(NULL, aud_codec_context->channels, aud_codec_context->frame_size,
        aud_codec_context->sample_fmt, 0);

    for (size_t i = 0; i < buffer_size / aud_codec_context->channels; i++)
    {
        aud_frame->data[0][i] = aud_samples[0][i];
        aud_frame->data[1][i] = aud_samples[1][i];
    }

    aud_frame->pts = aud_frame_counter++;

    ret = avcodec_send_frame(aud_codec_context, aud_frame);
    if (ret < 0)
        return ERROR_ENCODING_SAMPLES_SEND;

    AVPacket pkt;
    av_init_packet(&pkt);
    pkt.data = NULL;
    pkt.size = 0;

    fflush(stdout);

    while (true)
    {
        ret = avcodec_receive_packet(aud_codec_context, &pkt);
        if (!ret)
        {
            av_packet_rescale_ts(&pkt, aud_codec_context->time_base, audio_st->time_base);

            pkt.stream_index = audio_st->index;
            av_write_frame(outctx, &pkt);
            av_packet_unref(&pkt);
        }
        if (ret == AVERROR(EAGAIN))
            break;
        else if (ret < 0)
            return ERROR_ENCODING_SAMPLES_RECEIVE;
        else
            break;
    }

    return 0;
}

Finish encoding:

int finish_audio_encoding()
{
    AVPacket pkt;
    av_init_packet(&pkt);
    pkt.data = NULL;
    pkt.size = 0;

    fflush(stdout);

    int ret = avcodec_send_frame(aud_codec_context, NULL);
    if (ret < 0)
        return ERROR_ENCODING_FRAME_SEND;

    while (true)
    {
        ret = avcodec_receive_packet(aud_codec_context, &pkt);
        if (!ret)
        {
            if (pkt.pts != AV_NOPTS_VALUE)
                pkt.pts = av_rescale_q(pkt.pts, aud_codec_context->time_base, audio_st->time_base);
            if (pkt.dts != AV_NOPTS_VALUE)
                pkt.dts = av_rescale_q(pkt.dts, aud_codec_context->time_base, audio_st->time_base);

            av_write_frame(outctx, &pkt);
            av_packet_unref(&pkt);
        }
        if (ret == -AVERROR(AVERROR_EOF))
            break;
        else if (ret < 0)
            return ERROR_ENCODING_FRAME_RECEIVE;
    }

    av_write_trailer(outctx);
}

Main:

void get_audio_frame(float_t *left_samples, float_t *right_samples, int frame_size, float* t, float* tincr, float* tincr2)
{
    int j, i;
    float v;
    for (j = 0; j < frame_size; j++)
    {
        v = sin(*t);
        *left_samples = v;
        *right_samples = v;

        left_samples++;
        right_samples++;

        *t += *tincr;
        *tincr += *tincr2;
    }
}

int main()
{
    int frame_rate = 30;  // this should be like 96000 / 1024 or somthing i guess?
    float t, tincr, tincr2;

    initialize_encoding_audio("audio.mp4");

    int sec = 50;

    float_t** aud_samples;
    int src_samples_linesize;
    int src_nb_samples = 1024;
    int src_channels = 2;

    int ret = av_samples_alloc_array_and_samples((uint8_t***)&aud_samples, &src_samples_linesize, src_channels,
        src_nb_samples, AV_SAMPLE_FMT_FLTP, 0);


    t = 0;
    tincr = 0;
    tincr2 = 0;

    for (size_t i = 0; i < frame_rate * sec; i++)
    {
        get_audio_frame(aud_samples[0], aud_samples[1], src_nb_samples, &t, &tincr, &tincr2);

        encode_audio_samples((uint8_t **)aud_samples);

    }

    finish_audio_encoding();
    //cleanup();

    return 0;
}

I guess the first thing that I would want to make sure I got right is the synthetic sound generation and how I transfer that to the AVFrame. Are my conversions correct? But feel free to point out anything that might be wrong.

Thanks in advance!

Edit: the whole source: http://pastebin.com/jYtmkhek

Edit2: Added initialization of tincr & tincr2


Solution

  • Unless I'm missing something from the pastebin, you forgot to initialize a few variables. You're using garbage to generate your samples.

    float t, tincr, tincr2;
    [...]
    get_audio_frame(aud_samples[0], aud_samples[1], src_nb_samples, &t, &tincr, &tincr2);
    

    You probably want to start with t=0 and increment by 2 * PI * frequency / sample rate for a sine wave.

    Also, avformat_new_stream() creates the stream for you, don't do it with new.

    Update:

    I removed all the c++ stuff to test this. Here's the code that works: pastebin

    And here's the resulting file: audio.mp4

    ffmpeg -i audio.mp4 -filter_complex "showwaves=s=640x120:mode=line:colors=white" -frames:v 1 wave.jpg
    

    enter image description here

    Diff:

    1,6d0
    < #include "encoder.h"
    < #include <algorithm>
    < #include <iterator>
    < 
    < extern "C"
    < {
    14a9
    > #include <math.h>
    40,41c35,36
    <   SwsContext *sws_ctx;
    <   SwrContext *swr_ctx = NULL;
    ---
    > struct SwsContext *sws_ctx;
    > struct SwrContext *swr_ctx = NULL;
    76,77c71,72
    <       AVCodecID aud_codec_id = AV_CODEC_ID_AAC;
    <       AVSampleFormat sample_fmt = AV_SAMPLE_FMT_FLTP;
    ---
    >   enum AVCodecID aud_codec_id = AV_CODEC_ID_AAC;
    >   enum AVSampleFormat sample_fmt = AV_SAMPLE_FMT_FLTP;
    125,126c120,121
    <       outctx->streams = new AVStream*[1];
    <       outctx->streams[0] = audio_st;
    ---
    >   //outctx->streams = new AVStream*[1];
    >   //outctx->streams[0] = audio_st;
    182c177
    <       while (true)
    ---
    >   while (1)
    216c211
    <       while (true)
    ---
    >   while (1)
    291c286
    <       float t, tincr, tincr2;
    ---
    >   float t = 0, tincr = 2 * M_PI * 440.0 / 96000, tincr2 = 0;
    317d311
    <   }