I wrote fallowing code:
import array
import Cocoa
import Quartz
import Quartz.CoreGraphics as qcg
while True:
imageRect = qcg.CGRectMake(0, 0, 1280, 800)
imageRef = qcg.CGWindowListCreateImage(imageRect,
qcg.kCGWindowListOptionOnScreenOnly,
qcg.kCGNullWindowID,
qcg.kCGWindowImageDefault)
bitmap = Cocoa.NSBitmapImageRep.alloc()
bitmap.initWithCGImage_(imageRef)
a = array.array('L', [255]*4)
color = bitmap.getPixel_atX_y_(a, 50, 22)
time.sleep(1)
I am getting huge memory leak. With every iteration it increases around 30 MB. It happens when python executes this line:
color = bitmap.getPixel_atX_y_(a, 50, 22)
In Objective-C documentation there are not warnings about such behaviour. How to prevent this leak?
EDIT:
.
.
a = array.array('L', [255]*4)
pool = Cocoa.NSAutoreleasePool.alloc().init()
color = bitmap.getPixel_atX_y_(a, 50, 22)
del pool
.
.
This stops the leak.
I also face the same problem of memory utilisation in my application as it reaches to 600 mb then my app crashes,then i release the memory manually by using an autorelease pool .
@autoreleasepool {
//Write Your Code Here
}
Create an autorelease pool and then check your memory utilisation .Hope this Helps you