I am programming against an external library which requires a static callback function. I declared my callback as static but then i loose access to the object properties i want to modify with this callback.
.h
static void selCallback(void* userData, SoPath* selPath);
.cpp
void MyClass::selCallback(void* userData, SoPath* selPath) {
classProperty = 3;
}
Is there a way how can create a static callback while being able to access my current objects properties? The library i use is the openInventor library. The callback wiring up is done with the following code:
SoSelection *selNode = new SoSelection;
selNode->addSelectionCallback(MyClass::selCallback);
The addSelectionCallback method has an optional parameter for userData
pointer. There you should send the object instance, which you will receive then in your callback.
Inside the method, you can typecast to the correct object type and do the actual work with the object instance.
For example:
void MyClass::selCallback(void* userData, SoPath* selPath) {
static_cast<MyClass *>(userData)->classProperty = 3;
}
MyClass myInstance;
selNode->addSelectionCallback(MyClass::selCallback, &myInstance);