I'm trying to make betting program in C#, storing the user's data in a txt file. I have no problem reading the data from it. However, I can't manage to overwrite it.
From what I've tested, if I call the StreamWriter part alone the overwriting happens just fine. When I put the same code after the StreamReader part, the code will reach the Console.WriteLine("reached");
line and ignore everything after it (username is never written in the console). No error is detected and compilation won't stop either.
Here's the class code:
class Dinero
{
private List<string> data;
private string path = @"C:\Users\yy\Documents\Visual Studio 2015\Projects\ErikaBot\ErikaBot\img\bank_data.txt";
...
some other methods here
...
public void thing(string username, int money)
{
FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None);
data = new List<string>();
using (StreamReader sr = new StreamReader(fs))
{
string a = sr.ReadLine();
for (int i = 0; a != null; i++)
{
if (a != username)
{
data.Add(a);
}
else i++;
a = sr.ReadLine();
}
}
string b = Convert.ToString(money);
Console.WriteLine("reached");
using (StreamWriter tw = new StreamWriter(fs))
{
Console.WriteLine(username);
if (data != null)
{
for (int i = 0; i < data.Count; i++)
{
tw.WriteLine(data.ElementAt(i));
}
}
string money2 = Convert.ToString(money);
tw.WriteLine(username);
tw.WriteLine(money2);
}
}
}
By disposing StreamReader you also dispose the FileStream. Either repeat the filestream initialisation before the using statement for StreamWriter or put the latter in the using statement for StreamReader.