I want to shrink a triangle downward as below:
But the triangle shrink upward as below:
The transform code is below:
layer.setAffineTransform(CGAffineTransformMakeScale(1.0, 0.5))
I tried to use anchorPoint but I can't scceed.
//: Playground - noun: a place where people can play
import UIKit
let view = UIView(frame: CGRectMake(0, 0, 200, 150))
let layer = CAShapeLayer()
let triangle = UIBezierPath()
triangle.moveToPoint (CGPointMake( 50, 150))
triangle.addLineToPoint(CGPointMake(100, 50))
triangle.addLineToPoint(CGPointMake(150, 150))
triangle.closePath()
layer.path = triangle.CGPath
layer.strokeColor = UIColor.blueColor().CGColor
layer.lineWidth = 3.0
view.layer.addSublayer(layer)
view
layer.setAffineTransform(CGAffineTransformMakeScale(1.0, 0.5))
view
Anish gave me a advice but doesn't work well:
layer.setAffineTransform(CGAffineTransformMakeScale(2.0, 0.5))
Transforms operate around the layer's anchorPoint
, which by default is at the center of the layer. Thus, you shrink by collapsing inwards, not by collapsing downwards.
If you want to shrink downward, you will need to scale down and change the view's position (or use a translate transform in addition to your scale transform), or change the layer's anchorPoint
before performing the transform.
Another serious problem with your code is that your layer has no assigned size. This causes the results of your transform to be very misleading.
I ran this version of your code and got exactly the results you are asking for. I have put a star next to the key lines that I added. (Note that this is Swift 3; you really need to step up to the plate and update here.)
let view = UIView(frame:CGRect(x: 0, y: 0, width: 200, height: 150))
let layer = CAShapeLayer()
layer.frame = view.layer.bounds // *
let triangle = UIBezierPath()
triangle.move(to: CGPoint(x: 50, y: 150))
triangle.addLine(to: CGPoint(x: 100, y: 50))
triangle.addLine(to: CGPoint(x: 150, y: 150))
triangle.close()
layer.path = triangle.cgPath
layer.strokeColor = UIColor.blue.cgColor
layer.lineWidth = 3
view.layer.addSublayer(layer)
view
layer.anchorPoint = CGPoint(x: 0.5, y: 0) // *
layer.setAffineTransform(CGAffineTransform(scaleX: 1, y: 0.5))
view
Before:
After: