I'm thinking of developing a game with AirConsole. I'm not sure if it's the right platform, though, since I need a way to save data to an object that is unique for each player, so I can save the player's data across game sessions. Here's what I want to do:
What is the best way to do this securely and reliably?
Also, it would be great to see a way to do long-distance multiplayer come to AirConsole. This would let you put in a connect code in a desktop browser to have the console's screen mirrored so you could play with friends who aren't nearby.
And a way to run AirConsole from a laptop would be great too - at college the WiFi is too bad to play AirConsole on, and a way to host it locally on a separate router without an internet connection would be great
Persistent storage is available in the latest API, have a look at those methods
airconsole.requestPersistentData
airconsole.onPersistentDataLoaded
airconsole.onPersistentDataStored
airconsole.storePersistentData
http://developers.airconsole.com/#!/api
AirConsole does not provide anything so far to make your game an online multiplayer game. You would have to develop your own server-side solution and build your AirConsole game on top of it.