Relevant code below. I want each image to have a fade-in affect while they appear in the overall animation cycle. When running this code, the gif animation affect works, but the opacity changing code does not. Any help would be greatly appreciated. Thanks!
import UIKit
class View1: UIViewController {
@IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imagesNames = ["ALA0.jpeg", "ALA1.jpeg", "ALA2.png", "ALA3.png", "ALA4.png", "ALA5.png", "ALA6.png", "ALA7.png", "ALA8.png", "ALA9.png", "ALA10.png"]
var images = [UIImage]()
for i in 0..<imagesNames.count{
images.append(UIImage(named: imagesNames[i])!)
imageView.alpha = 0
UIImageView.animate(withDuration: 1.0) {
self.imageView.alpha = 1
}
}
imageView.animationImages = images
imageView.animationDuration = 6.0
self.imageView.startAnimating()
}
}
Try below code: Updated
for i in 0..<imagesNames.count{
images.append(UIImage(named: imagesNames[i])!)
imageView.alpha = 0
UIImageView.animate(withDuration: 0.9, delay: 0, options: [UIViewAnimationOptions.curveEaseInOut,.repeat], animations: {
self.imageView.alpha = 1
}, completion: nil)
}
imageView.animationImages = images
imageView.animationDuration = 5 // I am using 5 images to perform animation
Note: From the above code.You will get a flashy effect frame to frame and you have to play with animation time duration and total animation duration to sync the effect.