I´m trying to simulate a mouse click when certain key is pressed.
I tried this:
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
private const int MOUSEEVENTF_RIGHTUP = 0x08;
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Insert:
Point pt = Cursor.Position;
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(MOUSEEVENTF_RIGHTDOWN, X, Y, 0, 0);
break;
}
It doesn't seems to be working, and I couldn't find any other solution.
First make sure the Form KeyPreview
property is set to True
To do the click simulation you need to call MOUSEEVENTF_RIGHTDOWN
and MOUSEEVENTF_RIGHTUP
like so. (also notice i use uint along the way)
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
private const int MOUSEEVENTF_RIGHTUP = 0x10;
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Insert:
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, (uint)X, (uint)Y, 0, 0);
break;
}
}