I would like to apply certain transformations on a QImage
- and because of performance restrictions, I would like to apply these transformations at the time of rendering if possible.
The transformations I need - rotating 90, 180, 270 degrees, and vertical mirror.
I am rendering a QGraphicsScene
to a QImage
.
I would like the result to be rotated (0/90/180/270) or mirrored vertically.
My original code was easy:
QImage image = QImage(wOutput, hOutput, QImage::Format_Mono);
image.fill(QColor(Qt::white).rgb());
QPainter painter;
painter.begin(&image);
outputScene->render(&painter);
painter.end();
To rotate, I thought it would be effective to rotate the QPainter
before painting - that way I do not have to perform additional transformations post process. (I am planning for a device with very restricted memory and speed, and Qt4.8)
It should work... but in addition to rotation I must also add a translation, and I can't figure out how much.
Without translation I am only getting blank images.
Also, rotating to 90/-90 I get smaller images. So I need to scale... by how much ?
My code that tries to transform (rotate and mirror) an image:
#include <QApplication>
#include <QGraphicsScene>
#include <QImage>
#include <QPainter>
#include <QTransform>
QImage badProcessScene(QGraphicsScene *s, int orientation, bool mirror);
QImage wantProcessScene(QGraphicsScene *s, int orientation, bool mirror);
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene* s = new QGraphicsScene(-20, -100, 800, 600);
s->addText("abcd", QFont("Arial", 20));
s->setBackgroundBrush(Qt::red);
// orientation = -90, 0, 90, 180;
int orientation = -90;
// vertical mirror true/false
bool mirror = true;
// what I am trying to do
QImage im = wantProcessScene(s, orientation, mirror);
im.save("test.bmp");
// what I would like to come out like (Qt version)
QImage im1 = badProcessScene(s, orientation, mirror);
im1.save("test1.bmp");
a.exit();
return 0;
}
// Bad version, though functional - typical approach, of rotating images after being rendered
QImage badProcessScene(QGraphicsScene *s, int orientation, bool mirror)
{
int wOutput = s->width(), hOutput = s->height();
QImage image = QImage(wOutput, hOutput, QImage::Format_ARGB32_Premultiplied);
image.fill(QColor(Qt::white).rgb());
QPainter painter;
painter.begin(&image);
s->render(&painter);
painter.end();
if(mirror)
image = image.mirrored(0, 1);
image = image.transformed(QMatrix().rotate(orientation));
return image;
}
// Desired but needs adjustments
QImage wantProcessScene(QGraphicsScene* s, int orientation, bool mirror)
{
int wOutput = s->width(), hOutput = s->height();
// translation
int wTr = wOutput, hTr = hOutput;
// coefficients of transformation matrix
qreal m11 = 1, m12 = 0, m21 = 0, m22 = 1, m31 = 0, m32 = 0;
switch(orientation)
{
//case 0: break;
case -90: wTr = hOutput; hTr = wOutput; m11 = 0; m12 = -1; m21 = 1; m22 = 0;
m31 = x?; m32 = x?; break;
case 180: wTr = wOutput; hTr = hOutput; m11 = -1, m22 = -1;
m31 = x?; m32 = x?; break;
case 90: wTr = hOutput; hTr = wOutput; m11 = 0; m12 = 1; m21 = -1; m22 = 0;
m31 = x?; m32 = x?; break;
}
QImage image = QImage(wTr, hTr, QImage::Format_ARGB32_Premultiplied);
image.fill(QColor(Qt::white).rgb());
QPainter painter;
painter.begin(&image);
QTransform painterTransform;
if(mirror)
{
// I have seen that negative scaling actually flips
m22 *= -1;
// I am guessing on shifts...
switch(orientation)
{
case 0: m31 = x?; m32 = x?; break;
case 180: m31 = x?; m32 = x?; break;
case 90: m31 = x?; m32 = x?; break;
case -90: m31 = x?; m32 = x?; break;
}
}
painterTransform.setMatrix(m11, m12, 0, m21, m22, 0, m31, m32, 1);
painter.setTransform(painterTransform);
s->render(&painter);
painter.end();
return image;
}
Note in the code above - I have 2 functions:
QPainter
before rendering (wantProcessScene
)badProcessScene
)I have not been able to figure out a formula for translation and scaling (because for 90/-90 it seems result is smaller) on rotating 180/90/-90.
As for mirror, I hope my idea of resizing by -1 works - but I have the same issue of determining shifts.
With incorrect shifts, I just see a white image. As I get this to work, 90/-90 rotations seem to result in a smaller image (that fits the larger size into the smaller, keeping aspect ratio).
Please help me figure out how to perform these transformations. I would love a matrix that determines translations (and scaling to reset images back to same size) based on angle - not weird angles just these.
I am posting the function to perform both rotations and mirror, by rotating the QPainter
.
I could not get an actual formula - most was trial and error and redrawing an object over and over, with its rotation.
Once I figured out what the coefficients were, it become somewhat logical.
For the resizing issue - the solution was to keep the "target" to the original rendering rectangle.
QImage processScene(QGraphicsScene* s, int orientation, bool mirror)
{
int wOutput = s->width(), hOutput = s->height();
QRect target(0, 0, wOutput, hOutput);
// translation
int wTr = wOutput, hTr = hOutput;
// coefficients of transformation matrix
qreal m11 = 1, m12 = 0, m21 = 0, m22 = 1, m31 = 0, m32 = 0;
switch(orientation)
{
//case 0: break;
case -90: wTr = hOutput; hTr = wOutput; m11 = 0; m12 = -1; m21 = 1; m22 = 0;
m32 = wOutput; break;
case 180: wTr = wOutput; hTr = hOutput; m11 = -1, m22 = -1;
m31 = wOutput; m32 = hOutput; break;
case 90: wTr = hOutput; hTr = wOutput; m11 = 0; m12 = 1; m21 = -1; m22 = 0;
m31 = hOutput; break;
}
if(mirror)
{
switch(orientation)
{
case 0: m22 = -1; m32 = hOutput; break;
case 180: m22 = 1; m32 = 0; break;
case 90: m21 = 1; m31 = 0; break;
case -90: m21 = -1; m31 = hOutput; break;
}
}
QTransform painterTransform;
painterTransform.setMatrix(m11, m12, 0, m21, m22, 0, m31, m32, 1);
QImage image = QImage(wTr, hTr, QImage::Format_Mono);
image.fill(QColor(Qt::white).rgb());
QPainter painter;
painter.begin(&image);
painter.setTransform(painterTransform);
s->render(&painter, target);
painter.end();
return image;
}