i am making a experimental visual project with SpriteKit.
I connected spritenodes (letter textures) with SKPhysicsJointLimit objects. I also set the maximumLenght of the joints to 35, but it is not working properly: the more force drags at the joint, the longer it gets (more than 35). Is there a possibility to set the strenght of the joints? So they are less elastic.
As you can see in this test picture the upper N and Z have very long joints
The problem was really simple: The maximum length of the joints is set to a very small value. Therefore all conditions can not be met and the spritekit system has to exceed the maximum length.