So I recently migrated a project from the native helix-toolkit library to the helix-toolkit sharpDX branch and noted that the edges of my models seem to be more jiggly/step-like than before.
I tried to find something to manipulate smoothness or anti aliasing, but couldn't find anything.
Looking through the examples of the helixtool-kit sharpDX source code, I noted that in the DeferredShadingDemo the edges seemed to be smoother.
I tried to use the deferred rendering in my example, but ran into problems. Before perusing this solution though, I thought I could ask you for a possible easier, more legit solution to my problem.
Thanks already!
There is a nice solution posted by BetaRavener on the helixtoolkit github. Check out the link for a description: https://github.com/helix-toolkit/helix-toolkit/issues/311