I've a WPF application that performs a cell blink when a value in the datasource has been updated and it works fine.
I've noticed profiling the application that when I perform the update really fast the memory is growing. Since I start the storyboard in this way
private static DoubleAnimation blink =
new DoubleAnimation()
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(0.2),
FillBehavior = FillBehavior.Stop
};
private void Items_ItemChanged(object sender, ItemChangedEventArgs<ExpandoObject> e)
{
var club = e.Item;
var row = grid.ItemContainerGenerator.ContainerFromItem(club) as Telerik.Windows.Controls.GridView.GridViewRow;
if (row != null)
{
var column = grid.Columns[e.PropertyName];
var cell = row.Cells.FirstOrDefault(c => c.Column == column);
if (cell != null) //In case of virtualization I won't have all the columns
{
Storyboard.SetTarget(blink, cell.Content as TextBlock);
Storyboard.SetTargetProperty(blink, new PropertyPath(Button.OpacityProperty));
var sb = new Storyboard();
sb.Children.Add(blink);
sb.Begin();
}
}
}
I suspect I've to stop the animation but I don't know how I 've to do it?
Thanks
Take out Storyboard
from Items_ItemChanged
.
Storyboard sb = new Storyboard();
private void Items_ItemChanged(object sender, ItemChangedEventArgs<ExpandoObject> e)
{
sb.Stop();
sb.Children.Clear();
sb.Children.Add(blink);
var club = e.Item;
var row = grid.ItemContainerGenerator.ContainerFromItem(club) as Telerik.Windows.Controls.GridView.GridViewRow;
if (row != null)
{
var column = grid.Columns[e.PropertyName];
var cell = row.Cells.FirstOrDefault(c => c.Column == column);
if (cell != null) //In case of virtualization I won't have all the columns
{
Storyboard.SetTarget(blink, cell.Content as TextBlock);
Storyboard.SetTargetProperty(blink, new PropertyPath(Button.OpacityProperty));
sb.Begin();
}
}
}