I'm trying to generate a height map for Cities: Skylines and it imports them as 16-bit grayscale PNGs.
I created a Bitmap
with PixelFormat.Format16bppGrayScale
, but trying to save it via Bitmap.Save
, passing in ImageFormat.Png
, results in an ExternalException
with
"Additional information: A generic error occurred in GDI+."
Furthermore, loading a Bitmap
from one of these 16-bit grayscale PNG files opens the file as Format32bppArgb
, I assume silently dropping half the data.
How can I work with 16-bit grayscale PNG images in .Net/C# ?
Update: Magick.NET-Q16-AnyCPU has moved to https://github.com/dlemstra/Magick.NET.
The NuGet package for Magick.NET-Q16-AnyCPU https://magick.codeplex.com/ worked perfectly. Here's my code:
namespace heightmap_generator {
internal class Program {
private static int GRID_SIZE = 1081;
private static void Main(string[] args) {
using (MagickImage image = new MagickImage(@"C:\Users\Brent\AppData\Local\Colossal Order\Cities_Skylines\Addons\MapEditor\Heightmaps\benchmark.png")) {
image.Draw(
new DrawableFillColor(new MagickColor(ushort.MaxValue / 2, ushort.MaxValue / 2, ushort.MaxValue / 2)),
new DrawableRectangle(0, 0, GRID_SIZE, GRID_SIZE)
);
var drawables = new List<IDrawable>();
for (var y = 0; y < GRID_SIZE/50; ++y) {
float t = y / (GRID_SIZE / 50.0f);
t = t*t*(3 - 2*t); //cubic hermite spline h01
ushort v = (ushort)(ushort.MaxValue * (5 + (t-1)*0.3) / 10);
if (y == GRID_SIZE/50 - 1) {
v = (ushort) (ushort.MaxValue*0.501);
}
drawables.Add(new DrawableFillColor(new MagickColor(v, v, v)));
for (var x = 0; x < GRID_SIZE; ++x) {
if (x == GRID_SIZE/2) {
var v2 = (ushort) (v + ushort.MaxValue/1024);
drawables.Add(new DrawableFillColor(new MagickColor(v2, v2, v2)));
drawables.Add(new DrawableColor(x, GRID_SIZE/2 - y, PaintMethod.Point));
drawables.Add(new DrawableColor(x, GRID_SIZE/2 + y, PaintMethod.Point));
drawables.Add(new DrawableFillColor(new MagickColor(v, v, v)));
} else {
drawables.Add(new DrawableColor(x, GRID_SIZE/2 - y, PaintMethod.Point));
drawables.Add(new DrawableColor(x, GRID_SIZE/2 + y, PaintMethod.Point));
}
}
}
image.Draw(drawables);
image.Write(new FileStream(@"C:\Users\Brent\AppData\Local\Colossal Order\Cities_Skylines\Addons\MapEditor\Heightmaps\benchmark3.png", FileMode.Create));
}
}
}
}