I’m currently venturing into the world of c# and have created my first windows application. Everything is working however I believe its efficiency here that is letting me down.
I am currently reading serial data from an Arduino. All the data is send in the format of “Letter” (newline) “Number” (newline) “letter” etc. From here I sort the data into relevant columns in a table. I have 6 sets of data coming from the Arduino. This data is then plotted onto a graph using zed graphs, with only 5 seconds of data being shown at once. So a moving axis.
After about 20s of plotting data to the graphs the plotting speed slows and eventually I am left with a moving graph with no points as they are trailing behind.
I tried flushing the serial buffer but this slowed everything down even more.
private void IncomingDataSort()
{
string IncomingSerial = serialPort1.ReadLine(); // Read incomming serial data
string StrIncomingSerial = IncomingSerial.ToString(); // convert this data to workable string
elapsed_time = (stopwatch.ElapsedMilliseconds); // How many milliseconds since stopwatch (read serial button) started
elapsed_time_sec = elapsed_time / 1000;
Timems.Text = elapsed_time.ToString();
if (StrIncomingSerial.Contains("Z") || StrIncomingSerial.Contains("Y")) // If this string contains a "Z" or "Y"
{
if (StrIncomingSerial.Contains("Z"))
{
string Number = serialPort1.ReadLine(); // Read Serialport
double Num; // Create variable "Num"
bool isNum = double.TryParse(Number, out Num); // Is the incomming serial data a number?
if (isNum) // If it is a number...
{
int NumberInt = Convert.ToInt16(Number); // convert string to int
Heat1Temp.Text = Number;
}
}
if (StrIncomingSerial.Contains("Y"))
{
string Number = serialPort1.ReadLine(); // Read Serialport
double Num; // Create variable "Num"
bool isNum = double.TryParse(Number, out Num); // Is the incomming serial data a number?
if (isNum) // If it is a number...
{
int NumberInt = Convert.ToInt16(Number); // convert string to int
Heat2Temp.Text = Number;
}
}
CreateGraph1(zedGraphControl1, elapsed_time, Convert.ToInt16(Heat1Temp.Text), Convert.ToInt16(Heat2Temp.Text)); // plot gragh
}
}
private void CreateGraph1(ZedGraphControl zgc, long time, int IncomingData, int IncomingData2)
{
GraphPane myPane = zgc.GraphPane; // setup graph
zgc.AutoScroll = true;
myPane.Title = "Graph 1"; // Titles
myPane.XAxis.Title = "Time (s)";
myPane.YAxis.Title = "";
myPane.Legend.IsVisible = false; // remove legend (DONT MAKE TRUE!!)
myPane.XAxis.Min = myPane.XAxis.Max - GraphTimeSpan;
PointPairList GraphInput = new PointPairList(); // create a new list
PointPairList GraphInput2 = new PointPairList(); // create a new list
long x;
int y1;
long x2;
int y2;
x = time; // x axis 1
y1 = IncomingData; // y axis 1
x2 = time; // x axis 2
y2 = IncomingData2; // y axis 2
GraphInput.Add(x, y1); // add to list
GraphInput2.Add(x2, y2); // add to list
LineItem myCurve = myPane.AddCurve("FirstSettings", GraphInput, Color.Red, SymbolType.Diamond); // draw points
LineItem myCurve2 = myPane.AddCurve("SecondSettings", GraphInput2, Color.Blue, SymbolType.Diamond);
zgc.AxisChange(); // update axis
zgc.Refresh();
}
As a follow on to my comment - rather than adding a new curve each time you get data you only need to append the new points to the existing PointPairLists - that way you will only ever have the two curves the graph needs to handle. Separating the initialisation & update of the graph would be a good idea - so something like this :
PointPairList GraphInput;
PointPairList GraphInput2;
LineItem myCurve;
LineItem myCurve2;
private void InitGraph(ZedGraphControl zgc)
{
GraphPane myPane = zgc.GraphPane; // setup graph
zgc.AutoScroll = true;
myPane.Title = "Graph 1"; // Titles
myPane.XAxis.Title = "Time (s)";
myPane.YAxis.Title = "";
myPane.Legend.IsVisible = false; // remove legend (DONT MAKE TRUE!!)
GraphInput = new PointPairList(); // create a new list
GraphInput2 = new PointPairList(); // create a new list
myCurve = myPane.AddCurve("FirstSettings", GraphInput, Color.Red, SymbolType.Diamond); // draw points
myCurve2 = myPane.AddCurve("SecondSettings", GraphInput2, Color.Blue, SymbolType.Diamond);
}
private void UpdateGraph(ZedGraphControl zgc, long time, int IncomingData, int IncomingData2)
{
GraphPane myPane = zgc.GraphPane; // setup graph
myPane.XAxis.Max = time;
myPane.XAxis.Min = myPane.XAxis.Max - GraphTimeSpan;
GraphInput.Add(time, IncomingData); // add to list
GraphInput2.Add(time, IncomingData2); // add to list
// AT THIS POINT YOU COULD SEARCH THROUGH THE POINT LIST & REMOVE ANY POINTS PRIOR TO THE MIN TIME
while (GraphInput[0].X < myPane.XAxis.Min)
{
GraphInput.RemoveAt(0);
}
while (GraphInput2[0].X < myPane.XAxis.Min)
{
GraphInput2.RemoveAt(0);
}
zgc.AxisChange(); // update axis
zgc.Refresh();
}
Another time saving may be to update each curve independently - as you are adding points to GraphInput & GraphInput2 regardless of whether you actually had points to enter for both. Having separate UpdateGraph1 & UpdateGraph2 methods may cut the points to be plotted in half.
There are several other things that could be tidied up in the code too - but they are not causing you severe time issues (you convert the numbers from strings, then convert back to strings, then convert back to numbers - for example).