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iosswiftnstimer

Continuously check for response in Swift


I have a boolean variable called flag with initial value of false. Based on a successful process, it's set to true. There is a button alert, when tap it, it checks for flag's value along with a spinning image on UI, if flag is true, then a success message should displayed. otherwise, it should keep continuing response check (ten times for 5 seconds).

This is my functionality. I've been using NStimer to achieve this. Here is the code snippet:

var timer = NSTimer()
var count = 10
var flag: Bool = false 
@IBOutlet weak var alert: UIButton!

@IBAction func alertAction(sender: AnyObject) {
  timer = NSTimer.scheduledTimerWithTimeInterval(5, target: self, selector: #selector(ViewController.prints), userInfo: nil, repeats: true)
}

func prints(){
    if(count > 0)
    {
       if flag == false{
        **Spinning Image**
            count -= 1
       } else {
       count = 0
       }

    } else {
        timer.invalidate()
    }
}

The spinning image stops and continues after every 5 seconds ( in case response takes more than 5 seconds). I wish to spin the image continuously without a break. Can someone please help?

Thanks in advance!


Solution

  • From what I understand, this code will do what you intend. If you are using a UIActivityIndicator. Ensure to start it where I started the rotationAnimation and stop it when invalidating your timer.

    Swift 3 Example

    @IBOutlet weak var pin: UIImageView!
    var timer: Timer?
    var count: Int = 5
    var flag: Bool {
        return count == 0
    }
    
    @IBAction func buttonPressed(_ sender: AnyObject) {
        let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation")
        rotationAnimation.fromValue = 0
        rotationAnimation.toValue = 2 * M_PI
        rotationAnimation.duration = 0.6
        rotationAnimation.isCumulative = true
        rotationAnimation.repeatCount = Float.infinity
        pin.layer.add(rotationAnimation, forKey: "rotate")
    
        timer = Timer.scheduledTimer(timeInterval: 5, target: self, selector: #selector(prints), userInfo: nil, repeats: true)
    }
    
    func prints() {
        if flag {
            pin.layer.removeAllAnimations()
            timer?.invalidate()
        } else {
            count = count - 1
        }
    }