What could cause to render white texture as gray? I need it to be white, but can't find the reason why it appears as gray.
I tried both Basic and Lambert materials (transparency is on), I have AmbientLight and DirectionalLight both created with (0xffffff, 1) and direction is set. I use OrthographicCamera, there is no fog set up. Tried to move plane closer and farther from the camera. The used image is 8-bit transparent PNG, white part of the surface is 100% opacity.
On the right part of this screenshot
you can see that sky color is pure white but rounded square texture is rendered as gray. Three.js rev 77.
Seems like I had copied renderer parameters from some example without knowing what all of those do. Problem was caused by following line:
renderer.toneMapping = THREE.ReinhardToneMapping;