I am looking at this website to learn how to make a custom rotating function (simply for fun). I am running my code at khan academy because it is easy for me to practice natural simulations with code. So far I have
// I would like to try and make 3d objects
//used this as a reference http://petercollingridge.appspot.com/3D-tutorial/rotating-objects
//make nodes
var node = function(x,y){
this.x = x;
this.y = y;
};
node.prototype.draw = function(){
fill(0, 0, 0);
ellipse(this.x,this.y,5,5);
};
//make and edge
var edge = function(n_1,n_2){//this n_1, and n_2 are arbitrary names for input params
this.n_1 = n_1;
this.n_2 = n_2;
};
//draw the edge
edge.prototype.draw = function(){
fill(0, 0, 0);
line(this.n_1.x,this.n_1.y, this.n_2.x, this.n_2.y);
};
//a center would be much eaiser... I will make squares with centers and diameters instead!
var square = function(x,y,d){
this.x = x;
this.y = y;
this.d = d;
//the radius
var r = this.d/2;
//make the nodes
var n1 = new node(this.x -r ,this.y +r);
var n2 = new node(this.x -r ,this.y -r);
var n3 = new node(this.x +r ,this.y -r);
var n4 = new node(this.x +r ,this.y +r);
var nArray = [n1,n2,n3,n4];
this.nArray = nArray;
//make the edges
var e1 = new edge(n1,n2);
var e2 = new edge(n2,n3);
var e3 = new edge(n3,n4);
var e4 = new edge(n4,n1);
var eArray = [e1,e2,e3,e4];
this.eArray = eArray;
};
//make new squares
var s1 = new square(125,15,20);
var s2 = new square(185,15,20);
square.prototype.draw = function() {
//draw everything
for(var i = 0; i < this.nArray.length; i++){
this.nArray[i].draw();
}
for(var j = 0; j < this.eArray.length; j++){
this.eArray[j].draw();
}
};
square.prototype.rotate2D = function(theta){
//how much we want it to change is theta
var sin_t = sin(theta);
var cos_t = cos(theta);
//we need the original x and y, since this.x and this.y will be changed
var x = this.nArray[0].x;
var y = this.nArray[0].y;
//remember trig? x' = x * cos(beta) - y * sin(beta)
// y' = y * cos(beta) - x * sin(beta)
this.nArray[0].x = x * cos_t - y * sin_t;
this.nArray[0].y = (y * cos_t) + (x * sin_t);
text(x,200,200);
};
s2.rotate2D(-3);
s2.draw();
//draw shapes
draw = function() {
//fill(255, 255, 255);
//rect(0, 0, width, height);
s1.draw();
//s2.rotate2D(3);
//s2.draw();
};
The issue is clearly in my
square.prototype.rotate2D
function. The shape should rotate around the x and y value of the node but for some reason it seems to be rotating around 0,0. Not Sure why this is, I have spent several hours trying to figure this out. Any help is appreciated. Also I feel like my general program structure is bad and I have some unnecessary code, so let me know if there are any optimizations or a better structure I can use as well.
Finally figured it out. Somewhat close to what enhzflep said.
for (var n = 0; n < this.nArray.length; n++) {
var node = this.nArray[n];
var x = this.nArray[n].x - this.x;
var y = this.nArray[n].y - this.y;
node.x = x * cos_t - y * sin_t + this.x;
node.y = y * cos_t + x * sin_t + this.y;
}