I have 3 sliders as shown above:
And when the "Min tip" it's equal or greater than "Default tip", I add 1 to "Default tip". And the same logic it's for Default to Max tip.
So, until now I have this code, that works partially because the Default tip's slider grows in the UI, but the label isn't updated because the delegate isn't called.
@IBOutlet weak var minLabel: UILabel!
@IBOutlet weak var defaultLabel: UILabel!
@IBOutlet weak var maxLabel: UILabel!
@IBOutlet weak var minSlider: UISlider!
@IBOutlet weak var defaultSlider: UISlider!
@IBOutlet weak var maxSlider: UISlider!
override func viewDidLoad() {
super.viewDidLoad()
minSlider.addTarget(self, action: #selector(SettingsViewController.minSliderValueChanged(_:)), forControlEvents: UIControlEvents.AllEvents)
defaultSlider.addTarget(self, action: #selector(SettingsViewController.defaultSliderValueChanged(_:)), forControlEvents: UIControlEvents.AllEvents)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func minSliderValueChanged(sender: UISlider) {
let valueMin = Int(minSlider.value)
let valueDefault = Int(defaultSlider.value)
_ = Int(maxSlider.value)
minLabel.text = "Min tip: \(valueMin)%"
if(valueMin >= valueDefault){
defaultSlider.value = Float(valueMin+1)
}
}
@IBAction func defaultSliderValueChanged(sender: UISlider) {
let value = Int(defaultSlider.value)
defaultLabel.text = "Default tip: \(value)%"
}
@IBAction func maxSliderValueChanged(sender: UISlider) {
let value = Int(maxSlider.value)
maxLabel.text = "Max tip: \(value)%"
}
What I'm missing?
After defaultSlider.value = Float(valueMin+1)
update the text of the label, like so:
defaultLabel.text = "Default tip: \(valueMin+1)%"