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unreal-engine4

Unreal Engine 4 depth of dying


I'm developing a survival game and i need to increase the distance on the y axis that lets the character go down to a certain y axis before dying/disappearing in the game. So far it isn't working and its going to effect the game. If someone could help me that would be very great


Solution

  • Open your map, open world settings (window->World Settings), Under the 'World' tab there's a Kill Z property. Hope that helps!