I am attempting to set up custom video compression in swift based off of this SO post that used Obj-C instead (How can I reduce the file size of a video created with UIImagePickerController?). However, I am having a few issues converting the syntax, specifically the error above which is highlighted over the dictionary. The compression function is below:
func convertVideoToLowQuailty(withInputURL inputURL: URL, outputURL: URL) {
//setup video writer
var videoAsset = AVURLAsset(url: inputURL, options: nil)
var videoTrack = videoAsset.tracks(withMediaType: AVMediaTypeVideo)[0]
var videoSize = videoTrack.naturalSize
var videoWriterCompressionSettings = [
AVVideoAverageBitRateKey : Int(1250000)
]
var videoWriterSettings : NSDictionary = [
DictionaryLiteral : (Key: AVVideoCodecKey, Object: AVVideoCodecH264),
AVVideoCompressionPropertiesKey : videoWriterCompressionSettings,
AVVideoWidthKey : Int(videoSize.width),
AVVideoHeightKey : Int(videoSize.height)
]
var videoWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoWriterSettings as! [String : Any?])
videoWriterInput.expectsMediaDataInRealTime = true
videoWriterInput.transform = videoTrack.preferredTransform
var videoWriter = try! AVAssetWriter(outputURL: outputURL, fileType: AVFileTypeMPEG4)
videoWriter.add(videoWriterInput)
//setup video reader
var videoReaderSettings = [ (kCVPixelBufferPixelFormatTypeKey as String) : Int(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange) ]
var videoReaderOutput = AVAssetReaderTrackOutput(track: videoTrack, outputSettings: videoReaderSettings)
var videoReader = try! AVAssetReader(asset: videoAsset)
videoReader.add(videoReaderOutput)
//setup audio writer
var audioWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeAudio, outputSettings: nil)
audioWriterInput.expectsMediaDataInRealTime = false
videoWriter.add(audioWriterInput)
//setup audio reader
var audioTrack = videoAsset.tracks(withMediaType: AVMediaTypeAudio)[0]
var audioReaderOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: nil)
var audioReader = try! AVAssetReader(asset: videoAsset)
audioReader.add(audioReaderOutput)
videoWriter.startWriting()
//start writing from video reader
videoReader.startReading()
videoWriter.startSession(atSourceTime: kCMTimeZero)
var processingQueue = DispatchQueue(label: "processingQueue1")
videoWriterInput.requestMediaDataWhenReady(on: processingQueue, using: {() -> Void in
while videoWriterInput.isReadyForMoreMediaData {
var sampleBuffer: CMSampleBuffer
if videoReader.status == .reading && (sampleBuffer == videoReaderOutput.copyNextSampleBuffer()!) {
videoWriterInput.append(sampleBuffer)
}
else {
videoWriterInput.markAsFinished()
if videoReader.status == .completed {
//start writing from audio reader
audioReader.startReading()
videoWriter.startSession(atSourceTime: kCMTimeZero)
var processingQueue = DispatchQueue(label: "processingQueue2")
audioWriterInput.requestMediaDataWhenReady(on: processingQueue, using: {() -> Void in
while audioWriterInput.isReadyForMoreMediaData {
var sampleBuffer: CMSampleBuffer
if audioReader.status == .reading && (sampleBuffer == (audioReaderOutput.copyNextSampleBuffer()!)) {
audioWriterInput.append(sampleBuffer)
}
else {
audioWriterInput.markAsFinished()
if audioReader.status == .completed {
videoWriter.finishWriting(completionHandler: {() -> Void in
self.sendMovieFile(at: outputURL)
})
}
}
}
})
}
}
}
})
}
I do not understand why you need this line:
DictionaryLiteral : (Key: AVVideoCodecKey, Object: AVVideoCodecH264),
Seeing the linked thread, you can write something like this:
var videoWriterCompressionSettings: [String: AnyObject] = [
AVVideoAverageBitRateKey : 1250000 as NSNumber
]
var videoWriterSettings : [String: AnyObject] = [
AVVideoCodecKey: AVVideoCodecH264 as NSString,
AVVideoCompressionPropertiesKey : videoWriterCompressionSettings as NSDictionary,
AVVideoWidthKey : videoSize.width as NSNumber,
AVVideoHeightKey : videoSize.height as NSNumber
]
var videoWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoWriterSettings)
(Someone prefers [String: Any]
than [String: AnyObject]
, saying it's more Swifty in Swift 3. With using Any
, you can remove some castings, but may mistakingly contain some bad things which would be revealed only in runtime.)
And another very bad part of your code is as! [String : Any?]
. You need to pass [String: Any]?
to AVAssetWriterInput.init(mediaType:outputSettings:)
, not [String: Any?]
.
(There may be some other bad parts, which I have not checked...)