Hi I am writing a code of Conway's game of Life. I need to assign 0.5 seconds iteration time here. The matrix should be updated in every 0.5 seconds. How to assign 0.5 second iteration time here? I thought of using a timer. But how to implement this? My code is as follows:
/*
* pp1.cpp
*
* Created on: 21.09.2016
* Author: fislam
*/
#include <iostream>
#include <string>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
using namespace std;
void copy(int array1[10][10],int array2[10][10])
{ for(int j=0;j<10;j++)
{for(int i=0;i<10;i++)
array2[j][i]=array1[j][i];
}
}
void life(int array[10][10])
{ int temp[10][10];
copy (array,temp);
for (int j=0;j<10;j++)
{ for (int i=0;i<1;i++)
{ int count=0;
count=array[j-1][i]+
array[j-1][i-1]+
array[j][i-1]+
array[j+1][i-1]+
array[j+1][i]+
array[j+1][i+1]+
array[j][i+1]+
array[j-1][i+1];
if(count<2||count>3)
temp[j][i]=0;
if (count==2)
temp[j][i]=array[j][i];
if (count==3)
temp[j][i]=1;
}
}copy (temp,array);
}
void print(int array[10][10])
{
for(int j = 0; j < 10; j++)
{
for(int i = 0; i < 10; i++)
{
if(array[j][i] == 1)
cout << '*';
else
cout << ' ';
}
cout << endl;
}
}
Between two calls into life
, insert a this_thread::sleep_for with a 500 miliseconds
std::this_thread::sleep_for(std::chrono::milliseconds{500});
If you prefer C-style, use usleep
Don't forget to include the necessary headers.
Something like:
int main() {
// how may iteration of 'life'
const int MAX_ITER=100;
int world[10][10];
// set your world to the initial configuration
// ....
for(int i-0; i<MAX_ITER; i++) {
life(world);
print(world);
// wait for half a second
std::this_thread::sleep_for(std::chrono::milliseconds{500});
}
}