This is my code:
let cross = UIBezierPath()
cross.move(to: CGPoint(x: skull.bounds.maxX, y: skull.bounds.minY))
cross.addLine(to: CGPoint(x: skull.bounds.minX, y: skull.bounds.maxY))
cross.close()
UIColor.red.set()
cross.lineWidth = 3.0
cross.lineCapStyle = .round
cross.stroke()
I want to round the end of the line, but it's still square, how should I do it?
just tested on PlayGround, Hope it will help
let cross = UIBezierPath()
cross.moveToPoint(CGPoint(x: 10, y: 100)) // your point
cross.addLineToPoint(CGPoint(x: 100, y: 10)) // your point
cross.closePath()
cross.lineWidth = 23.0
cross.lineJoinStyle = .Round
cross.stroke()
Swift 5.0
let cross = UIBezierPath()
cross.move(to: CGPoint(x: 10, y: 100)) // your point
cross.addLine(to: CGPoint(x: 100, y: 10)) // your point
cross.close()
cross.lineWidth = 23.0
cross.lineJoinStyle = .round
cross.stroke()
Result