I have a CAShapeLayer
, whose strokeEnd
I occasionally update inside of an NSTimer
loop. Works great, when I call:
myPathLayer.strokeEnd += 0.1
this path change automatically animates as I want it to. My question is, as this isn't a function call, there isn't a completion block. I'd like to perform another action once this animation completes. How can I achieve this?
You can wrap in with a CATransaction to set a completion block for layer animations.
CATransaction.begin()
CATransaction.setCompletionBlock({self.myFunction()})
myPathLayer.strokeEnd += 0.1
CATransaction.commit()
Hopefully there is a better way, but this is how I've done it.